Characteristic | Value |
---|---|
Income | 12 |
Fort level | 0 |
Levies | 75 light infantry 40 archers |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
City Fortifications I | 50 | 182 | +0.4 fort level | Town Walls I | |
City Fortifications II | 50 | 182 | +0.4 fort level | Town Walls II City Fortifications I | Improved Keeps I |
City Fortifications III | 50 | 182 | +0.5 fort level | City Fortifications II | Improved Keeps III |
City Fortifications IV | 100 | 365 | +1 fort level | City Fortifications III | Improved Keeps V |
City Fortifications V | 100 | 365 | +1 fort level | City Fortifications IV | Improved Keeps VII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Town Walls I | 50 | 365 | +0.4 fort level +2.5% levy size +0.2 income | ||
Town Walls II | 50 | 547 | +0.4 fort level +2.5% levy size +0.2 income | Town Walls I | Improved Keeps II |
Town Walls III | 100 | 730 | +0.4 fort level +5% levy size +0.2 income | Town Walls II | Improved Keeps IV |
Town Walls IV | 100 | 1095 | +0.5 fort level +5% levy size +0.2 income | Town Walls III | Improved Keeps VI |
Town Walls V | 150 | 1460 | +1.0 fort level +7.5% levy size +0.5 income | Town Walls IV | Improved Keeps VIII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Arsenal I | 200 | 1460 | +1.0 fort level +25% garrison size +7.5% levy size 15 galleys | ||
Arsenal II | 400 | 1460 | +1.5 fort level +20% garrison size +7.5% levy size 15 galleys | Arsenal I | Town Infrastructure IV |
Arsenal III | 600 | 2190 | +2.0 fort level +25% garrison size +12.5% levy size 15 galleys | Arsenal II | Town Infrastructure VII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Militia Training Grounds I | 150 | 547 | +5% levy size +5% garrison size | ||
Militia Training Grounds II | 200 | 730 | +7.5% levy size +10% garrison size | Town Walls I Militia Training Grounds I | |
Militia Training Grounds III | 300 | 1095 | +10% levy size +15% garrison size | Militia Training Grounds II | Improved Keeps II |
Militia Training Grounds IV | 400 | 1460 | +12.5% levy size +20% garrison size | Militia Training Grounds III | Improved Keeps IV |
Militia Training Grounds V | 500 | 2190 | +15% levy size +25% garrison size | Militia Training Grounds IV | Improved Keeps VI |
Militia Training Grounds VI | 500 | 2190 | +15% levy size +25% garrison size | Militia Training Grounds V | Improved Keeps VIII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Mustering Ground I | 100 | 365 | +60 light infantry +30 archers | ||
Mustering Ground II | 120 | 547 | +40 light infantry +70 archers | Town Walls I Mustering Ground I | |
Mustering Ground III | 200 | 730 | +80 light infantry +50 archers | Mustering Ground II | Town Infrastructure I |
Mustering Ground IV | 300 | 1095 | +60 light infantry +90 archers | Mustering Ground III | Town Infrastructure III |
Mustering Ground V | 400 | 2190 | +100 light infantry +70 archers | Mustering Ground IV | Town Infrastructure V |
Mustering Ground VI | 500 | 2190 | +80 light infantry +110 archers | Mustering Ground V | Town Infrastructure VII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
City Guard I | 100 | 365 | +45 pikemen | ||
City Guard II | 120 | 547 | +55 pikemen | Town Walls I City Guard I | Town Infrastructure II |
City Guard III | 200 | 730 | +65 pikemen | City Wall II City Guard II | Town Infrastructure IV |
City Guard IV | 300 | 1095 | +75 pikemen | City Guard III | Town Infrastructure VI |
City Guard V | 400 | 2190 | +85 pikemen | City Guard IV | Town Infrastructure VIII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Town Market | 100 | 365 | +3.0 income | ||
City Guild Hall | 120 | 547 | +3.0 income | Town Market Town Walls I | |
Toll Booth | 200 | 730 | +3.0 income | City Guild Hall City Walls II | Town Infrastructure I |
Court | 300 | 1095 | +3.0 income | Toll Booth | Town Infrastructure III |
Assay Office | 400 | 2190 | +3.0 income | Court | Town Infrastructure V |
Fair | 500 | 2190 | +3.0 income | Assay Office | Town Infrastructure VII |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Port I | 100 | 365 | +3.0 income | Only available in coastal holdings | ||
Port II | 120 | 547 | +3.0 income | Port I Town Walls I | Trade Practices I | Only available in coastal holdings |
Port III | 200 | 730 | +3.0 income | Port II City Walls II | Trade Practices III | Only available in coastal holdings |
Port IV | 300 | 1095 | +3.0 income | Port III | Trade Practices IV | Only available in coastal holdings |
Port V | 400 | 2190 | +3.0 income | Port IV | Trade Practices VI | Only available in coastal holdings |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Shipyard I | 100 | 365 | +5 galleys | Shipbuilding I | Only available in coastal holdings | |
Shipyard II | 100 | 730 | +6 galleys | Shipyard I | Shipbuilding II | Only available in coastal holdings |
Shipyard III | 100 | 1095 | +7 galleys | Shipyard II | Shipbuilding III | Only available in coastal holdings |
Shipyard IV | 100 | 1460 | +8 galleys | Shipyard III | Shipbuilding IV | Only available in coastal holdings |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
University I | 600 | 1095 | +30% tech spread rate +0.05 economic tech points | Town Infrastructure II | Bonus affects the entire county | |
University II | 800 | 2190 | +30% tech spread rate +0.05 economic tech points | University I | Town Infrastructure IV | Bonus affects the entire county |
University III | 800 | 2190 | +30% tech spread rate +0.05 economic tech points | University II | Town Infrastructure VIII | Bonus affects the entire county |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Garrisoned Roads | 125 | 395 | +3 Tax Income +5% morale of armies +5% tech spread rate +5 trade value | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline | ||
Stone Roads | 250 | 560 | +3 Tax Income +2 Trade Post Limit +5% tech spread rate +5 trade value | Garrisoned Roads | Town Infrastructure III | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline. Trade Post Limit bonus limited to capital holding, so it cannot be stacked. |
Cleared Pathways | 450 | 760 | +10% tech spread rate +10% Levy Reinforcement Rate +5% Disease Defense +5 Trade Value | Stone Roads | Town Infrastructure V | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline |
Great Acqueduct | 750 | 1250 | +5% tech spread rate +0.1 economic tech points +10% Disease Defense +5 Trade Value | Cleared Pathways | Town Infrastructure VII | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline |